Pineño · Psychonomic bulletin & review 2007 · computational simulation and theoretical model · n=?

A response rule for positive and negative stimulus interaction in associative learning and performance.

Cited 14 times in the scientific literature.

Level 5 - mechanism / opinion, no new human data

Theoretical and computational modeling without new empirical data (graded by design analogy).

PubMed 18229484 · doi:10.3758/bf03193100 · record verified 2026-08-26

What was done

The author developed and simulated a computational response rule designed to reconcile conflicting positive stimulus interaction phenomena (such as second-order conditioning) and negative stimulus interaction phenomena (such as Pavlovian conditioned inhibition). The model assumes positive interactions occur during performance whereas negative interactions occur during acquisition, with the expression of positive interaction governed by test stimulus novelty.

What was found

The abstract reports no quantitative empirical data or effect sizes. Conceptually, the model demonstrates that as a test stimulus loses novelty across training trials, positive interaction effects diminish, permitting negative interaction effects to emerge in elicited responding.

Why it matters

This response rule offers an add-on performance mechanism that allows classical acquisition-focused associative learning frameworks (such as the Rescorla-Wagner model) to account for seemingly contradictory learning phenomena.

Limits

The abstract presents a purely theoretical and computational model without testing against new empirical human or animal experimental datasets. Parameter sensitivity, goodness-of-fit against empirical benchmarks, and biological plausibility are not detailed in the abstract.

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