Inkyu An · arXiv (Cornell University) 2018 · Algorithm development and experimental evaluation · n=?

Diffraction-Aware Sound Localization for a Non-Line-of-Sight Source

Cited 2 times in the scientific literature.

Level 5 - mechanism / opinion, no new human data

Level 5 by design analogy (computational algorithm development and simulation/bench testing, not clinical CEBM).

OpenAlex W2889927035 · doi:10.48550/arxiv.1809.07524 · record verified 2026-08-26

What was done

Researchers developed an acoustic localization algorithm for non-line-of-sight (NLOS) sound sources in indoor environments. The method models acoustic wave diffraction around barriers by integrating ray-tracing sound propagation with the Uniform Theory of Diffraction (UTD), placing virtual sound sources on precomputed mesh wedges of the scene. A particle filter was then used to identify the convergence region of generated diffraction rays to estimate 3D source coordinates across static and dynamic NLOS test scenarios.

What was found

In a 7 m × 7 m × 3 m room, the algorithm localized NLOS sound sources with an average L2 error of 0.7 m. Compared to a baseline localization approach that does not account for diffraction, the proposed method demonstrated an accuracy improvement ranging from 37% to 130%.

Why it matters

Incorporating physical diffraction models enables robotic systems and acoustic sensors to more accurately pinpoint sound sources hidden behind walls and obstacles without relying on direct line-of-sight.

Limits

The abstract reports evaluation within a single indoor room geometry (7 m × 7 m × 3 m) and does not disclose the total number of experimental trials or specific environmental materials. The approach requires a precomputed 3D geometric mesh of the environment with identified obstacle wedges, which may limit performance in unmapped or dynamic architectural spaces.

Cited by