Antonella Bevilacqua · Architectural Science Review 2025 · computational acoustic simulation study · n=?

Acoustic analysis on alternative use of stadia : from circus maximum of Rome and Hippodrome of Constantinople to San Siro Stadium in Milan

Cited 23 times in the scientific literature.

Level 5 - mechanism / opinion, no new human data

Level is by design analogy, not clinical CEBM: computational modeling and architectural simulation study.

OpenAlex W4410955798 · doi:10.1080/00038628.2025.2506546 · record verified 2026-08-31

What was done

Researchers created digital 3D acoustic simulation models of two ancient Roman venues (the Circus Maximus in Rome and the Hippodrome of Constantinople) reconstructed from historical and archaeological records. They simulated the acoustic behavior of these structures and compared them architecturally and acoustically (natural versus amplified sound) to a modern venue, the San Siro Stadium in Milan.

What was found

The abstract reports no numerical measurements or quantitative acoustic parameters (such as reverberation time, speech transmission index, or clarity). Qualitatively, simulations of the San Siro Stadium indicated that an amplified audio system is essential for music quality during live events to achieve uniform distribution of acoustic parameters across seating areas.

Why it matters

This work demonstrates how computational modeling can be used to explore historical acoustics and illustrates the reliance of modern large-scale sports venues on sound reinforcement systems for live entertainment.

Limits

No quantitative data or confidence intervals are reported in the abstract. The findings rely entirely on computational reconstructions with historical assumptions rather than physical validation measurements, and only three venues were modeled.

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